/********************************************************************************
** Form generated from reading UI file 'createplayer.ui'
**
** Created: Thu Nov 24 17:20:57 2011
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_CREATEPLAYER_H
#define UI_CREATEPLAYER_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QComboBox>
#include <QtGui/QDialog>
#include <QtGui/QFrame>
#include <QtGui/QGridLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QPushButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_createPlayer
{
public:
    QComboBox *classList;
    QLabel *classLabel;
    QLabel *charLabel;
    QLineEdit *charName;
    QPushButton *okButton;
    QPushButton *regenStats;
    QFrame *classPic;
    QWidget *statsWidget;
    QWidget *layoutWidget;
    QGridLayout *gridLayout;
    QLabel *agilityLabel;
    QLabel *agility;
    QLabel *attackLabel;
    QLabel *attack;
    QLabel *aPointsLabel;
    QLabel *apoints;
    QLabel *htPointsLabel;
    QLabel *htpoints;

    void setupUi(QDialog *createPlayer)
    {
        if (createPlayer->objectName().isEmpty())
            createPlayer->setObjectName(QString::fromUtf8("createPlayer"));
        createPlayer->resize(500, 300);
        classList = new QComboBox(createPlayer);
        classList->setObjectName(QString::fromUtf8("classList"));
        classList->setGeometry(QRect(130, 60, 351, 21));
        classLabel = new QLabel(createPlayer);
        classLabel->setObjectName(QString::fromUtf8("classLabel"));
        classLabel->setGeometry(QRect(20, 60, 101, 16));
        charLabel = new QLabel(createPlayer);
        charLabel->setObjectName(QString::fromUtf8("charLabel"));
        charLabel->setGeometry(QRect(20, 20, 91, 16));
        charName = new QLineEdit(createPlayer);
        charName->setObjectName(QString::fromUtf8("charName"));
        charName->setGeometry(QRect(120, 20, 361, 21));
        okButton = new QPushButton(createPlayer);
        okButton->setObjectName(QString::fromUtf8("okButton"));
        okButton->setGeometry(QRect(280, 260, 75, 23));
        regenStats = new QPushButton(createPlayer);
        regenStats->setObjectName(QString::fromUtf8("regenStats"));
        regenStats->setGeometry(QRect(364, 260, 121, 23));
        classPic = new QFrame(createPlayer);
        classPic->setObjectName(QString::fromUtf8("classPic"));
        classPic->setGeometry(QRect(20, 109, 231, 171));
        classPic->setAutoFillBackground(false);
        classPic->setStyleSheet(QString::fromUtf8("background-image: url(./Data/warrior.png);"));
        classPic->setFrameShape(QFrame::WinPanel);
        classPic->setFrameShadow(QFrame::Plain);
        statsWidget = new QWidget(createPlayer);
        statsWidget->setObjectName(QString::fromUtf8("statsWidget"));
        statsWidget->setGeometry(QRect(270, 110, 211, 131));
        layoutWidget = new QWidget(statsWidget);
        layoutWidget->setObjectName(QString::fromUtf8("layoutWidget"));
        layoutWidget->setGeometry(QRect(20, 30, 109, 72));
        gridLayout = new QGridLayout(layoutWidget);
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        gridLayout->setContentsMargins(0, 0, 0, 0);
        agilityLabel = new QLabel(layoutWidget);
        agilityLabel->setObjectName(QString::fromUtf8("agilityLabel"));

        gridLayout->addWidget(agilityLabel, 0, 0, 1, 1);

        agility = new QLabel(layoutWidget);
        agility->setObjectName(QString::fromUtf8("agility"));

        gridLayout->addWidget(agility, 0, 1, 1, 3);

        attackLabel = new QLabel(layoutWidget);
        attackLabel->setObjectName(QString::fromUtf8("attackLabel"));

        gridLayout->addWidget(attackLabel, 1, 0, 1, 2);

        attack = new QLabel(layoutWidget);
        attack->setObjectName(QString::fromUtf8("attack"));

        gridLayout->addWidget(attack, 1, 2, 1, 3);

        aPointsLabel = new QLabel(layoutWidget);
        aPointsLabel->setObjectName(QString::fromUtf8("aPointsLabel"));

        gridLayout->addWidget(aPointsLabel, 2, 0, 1, 4);

        apoints = new QLabel(layoutWidget);
        apoints->setObjectName(QString::fromUtf8("apoints"));

        gridLayout->addWidget(apoints, 2, 4, 1, 1);

        htPointsLabel = new QLabel(layoutWidget);
        htPointsLabel->setObjectName(QString::fromUtf8("htPointsLabel"));

        gridLayout->addWidget(htPointsLabel, 3, 0, 1, 3);

        htpoints = new QLabel(layoutWidget);
        htpoints->setObjectName(QString::fromUtf8("htpoints"));

        gridLayout->addWidget(htpoints, 3, 3, 1, 2);

        statsWidget->raise();
        classList->raise();
        classLabel->raise();
        charLabel->raise();
        charName->raise();
        okButton->raise();
        regenStats->raise();
        classPic->raise();

        retranslateUi(createPlayer);
        QObject::connect(okButton, SIGNAL(clicked()), createPlayer, SLOT(accept()));

        QMetaObject::connectSlotsByName(createPlayer);
    } // setupUi

    void retranslateUi(QDialog *createPlayer)
    {
        createPlayer->setWindowTitle(QApplication::translate("createPlayer", "Create Player", 0, QApplication::UnicodeUTF8));
        classList->clear();
        classList->insertItems(0, QStringList()
         << QApplication::translate("createPlayer", "Warrior", "warrior", QApplication::UnicodeUTF8)
         << QApplication::translate("createPlayer", "Wizard", "wizard", QApplication::UnicodeUTF8)
         << QApplication::translate("createPlayer", "Ranger", "ranger", QApplication::UnicodeUTF8)
        );
        classLabel->setText(QApplication::translate("createPlayer", "Desired Class Type:", 0, QApplication::UnicodeUTF8));
        charLabel->setText(QApplication::translate("createPlayer", "Character Name:", 0, QApplication::UnicodeUTF8));
        okButton->setText(QApplication::translate("createPlayer", "Ok", 0, QApplication::UnicodeUTF8));
        regenStats->setText(QApplication::translate("createPlayer", "Regenerate Stats", 0, QApplication::UnicodeUTF8));
        agilityLabel->setText(QApplication::translate("createPlayer", "Agility:", 0, QApplication::UnicodeUTF8));
        agility->setText(QApplication::translate("createPlayer", "17", 0, QApplication::UnicodeUTF8));
        attackLabel->setText(QApplication::translate("createPlayer", "Best Attack: ", 0, QApplication::UnicodeUTF8));
        attack->setText(QApplication::translate("createPlayer", "12", 0, QApplication::UnicodeUTF8));
        aPointsLabel->setText(QApplication::translate("createPlayer", "Max Action Points:", 0, QApplication::UnicodeUTF8));
        apoints->setText(QApplication::translate("createPlayer", "5", 0, QApplication::UnicodeUTF8));
        htPointsLabel->setText(QApplication::translate("createPlayer", "Max Hit Points: ", 0, QApplication::UnicodeUTF8));
        htpoints->setText(QApplication::translate("createPlayer", "13", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class createPlayer: public Ui_createPlayer {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_CREATEPLAYER_H
